AI Insights · Timothy · July 2024
Top 5 Arcade Racing Apps on Android in Greece for Q2 2024
Discover the performance of the top 5 arcade racing apps in Greece for Q2 2024, including download trends, revenue, and weekly active users.
In Q2 2024, the arcade racing genre on Android in Greece saw interesting trends among the top five applications. The data, provided by Sensor Tower, highlights the performance of these apps in terms of downloads, revenue, and weekly active users.
Race Master 3D - Car Racing from SayGames Ltd experienced consistent download numbers throughout the quarter, peaking at around 4.8K in the final week of June. Revenue saw a significant spike in the week of April 8, reaching approximately $34,000, while the rest of the quarter remained relatively flat. Weekly active users hovered around 29K, with a slight dip in May but recovering towards the end of June, closing at approximately 29K.
Real Car Driving: Race City 3D by Botanica Global showed a notable increase in downloads, peaking at 6.5K in the week of May 20. However, the app did not generate any revenue during this period. Weekly active users followed a similar upward trend, reaching a high of around 10.9K in late May before declining to approximately 5.5K by the end of June.
Car Race 3D: Car Racing from Zego Studio had a steady download rate, with a peak of approximately 3.7K in late May. The app generated a modest revenue of about $110 in mid-May. Weekly active users increased from around 3.2K at the beginning of April to approximately 6.7K by the end of June.
Driving Real Race City 3D by Bacon Studio saw fluctuating download numbers, with a peak of around 5.5K in early April and another spike to 4.6K in late June. The app did not generate any revenue during this quarter. Weekly active users showed a steady increase, closing at approximately 25K by the end of June.
Bridge Race from Supersonic Studios LTD had a relatively stable download pattern, peaking at around 3.5K in the first week of May. The app did not generate any revenue. Weekly active users ranged from 9.3K to 13.7K, with a peak in early May and a slight decline towards the end of the quarter, closing at approximately 10.8K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.